Dont Die the Indie Death
summary
Survival focuses on the team not the single game: invest in hiring and retaining core skills instead of outsourcing, use work‑for‑hire to keep payroll, and plan five years ahead. Aurora Punks runs seven studios (~50 people total, teams of 4–11), has invested in five startups none of which have folded yet, and ships small titles quickly (first release two months ago). Emphasize build team not outsource, release small games often, and grow audience before pitching — start with a GIF, follow with a playable demo.
AI-written summary · about
chapters (6)
- 0:00Start
- 2:42Overview
- 11:21Benefits of building a strategy for the team
- 19:05Self publishing vs project investment
- 21:39Sustainability
- 34:35Questions
related talks
58mHow to Assemble an Indie Team
54mHow To Survive Working At An Indie Studio
30mWorking with Independent Developers: Lessons Learned Over the Years
01h 03m3 Steps for Founding a Successful Indie Studio
31mFighting and surviving during the indie apocalypse
42mThe Games Industry 2024 Survival Guide
16mMaking Games and Surviving: How to Become a Full-Time Indie Developer
56mSurvival, Support and Growth of our Industry
