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Make app as flexible as possible, to navigate users directly to the main dish, using remote configs

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Shows how using Firebase Remote Configs plus Unity Addressables turns UI, onboarding and game order into server-driven experiments; A/B tests change a single screen and move onboarding finish rates by about 6%, push worksheets and learning-plan usage up to threefold, and tweak which of 30+ mini-games or a “daily game” users see without app releases. Reports 50–60% of users play ≤20–25 minutes and complete ~3 levels, supports 18 languages, and uses remote flags for security gates, localization fixes and weekly video updates.

AI-written summary · about

  1. 0:00Introduction
  2. 1:08Remote configs for flexibility
  3. 4:50User engagement in games
  4. 5:57A/B tests for onboarding
  5. 7:01Firebase for remote configs
  6. 9:11Hypothesis testing onboarding
  7. 13:07Redesigning main menu
  8. 16:55A/B test results
  9. 19:07Button layouts via remote configs
  10. 21:19Dynamic content with Addressables
  11. 23:09Optimizing game menus
  12. 25:44Free game access control
  13. 28:18Learning plans for kids
  14. 30:10Localization with remote configs
  15. 31:17Dynamic worksheet updates
  16. 32:42Security via remote configs
  17. 33:28Key takeaways
  18. 34:17Q&A
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