~/talk

Making Night City Look Great Without Limiting Artists

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [creative-coding]
links:none on file
slides:none on file

Custom multi-layer texturing for Red Engine lets artists paint low-res masks and drive tileable PBR materials from Substance Painter without baking into huge textures, used on Cyberpunk 2077 and keeping 128–512 mask resolution typical for assets. System stores mask + multi-layer setup files, enforces a 20-layer limit, provides live preview parity between tools and engine, adds a micro‑blend to hide seams, keeps common material textures resident for fewer draw calls and real performance gains.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Night city visual challenges
  3. 3:40Texturing systems evolution
  4. 6:51UV mapping limitations
  5. 9:43Material painting tools
  6. 12:40Substance Painter choice
  7. 15:47Multi-layer material system
  8. 19:37Painting with masks
  9. 21:44Asset variants and coding
  10. 25:00New pipeline advantages
  11. 27:52Workflow optimization
  12. 28:59Rendering optimizations
  13. 30:29Multi-layer material use
  14. 33:38Additional resources and acknowledgments
  15. 35:14Question and answer session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.