European Co production market for video games
summary
Spilefabrique UG runs a practical European co-production market that started in 2017 and now involves 15 countries; the platform registers ~100 studios, matches ~70, and has produced 10 confirmed co-productions that will pitch to publishers on November 10. Projects target €200–500k budgets that co-production typically doubles (examples: €500k and €650k totals), with majority/minority splits, explicit task allocations (art, programming, QA, marketing) and Creative Europe support via mentoring, matchmaking, Strasbourg workshops and public fund coordination.
AI-written summary · about
chapters (8)
- 0:00European co-production market
- 2:10What is co-production
- 4:18Why co-production now
- 9:38Successful co-productions
- 13:36Co-production considerations
- 14:59Benefits for indie devs
- 16:00Q&A
- 22:40Future of cross-media
related talks
18mon getting public money for your game
10mNordisk Film Games
17m– 2020 Opportunities
55mMoney Talks - Publishing and Investment
15m#GAMESGOGLOBAL
19mGame Hubs: A quest to revolutionise game production
21mEmerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective
52mSupporting the Video Games Industry In A Perfect World
