Creating an attractive pitch for your game
summary
Advice centers on concrete rules and deliverables: use four seconds per slide as the attention budget, arrange content by the Gutenberg rule and validate focus with heatmap tools, show positioning with a Venn diagram, and keep the deck to 5–10 slides of impact. Include market fit, product hooks (separate from core game pillars), revenue prognosis or target KPIs, a simple 5–10 milestone roadmap, key visuals and optional core loop for live games, and put your best art and hooks up front.
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chapters (8)
- 0:00Start
- 1:47What is pitching for?
- 2:20The Purpose
- 8:26The perception of meaning
- 12:08The Structure
- 15:18The Core Game Pillars (CGP) sample
- 16:38Product positioning sample
- 17:33The Market fit sample
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