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Creating an attractive pitch for your game

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [game-development]
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Advice centers on concrete rules and deliverables: use four seconds per slide as the attention budget, arrange content by the Gutenberg rule and validate focus with heatmap tools, show positioning with a Venn diagram, and keep the deck to 5–10 slides of impact. Include market fit, product hooks (separate from core game pillars), revenue prognosis or target KPIs, a simple 5–10 milestone roadmap, key visuals and optional core loop for live games, and put your best art and hooks up front.

AI-written summary · about

  1. 0:00Start
  2. 1:47What is pitching for?
  3. 2:20The Purpose
  4. 8:26The perception of meaning
  5. 12:08The Structure
  6. 15:18The Core Game Pillars (CGP) sample
  7. 16:38Product positioning sample
  8. 17:33The Market fit sample
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