~/talk

Surviving the Indie bootstrap path

links:none on file
slides:none on file

Five years of full-time indie development builds Warriors: Rise to Glory with a turn‑based gladiator single‑player and later six‑player multiplayer, launched on Steam but fell short of expectations after long delays. Team grew to seven, burned savings, then raised $210k investment and joined an LA accelerator. Engine is Unity. A Bilibili influencer drove 7,000 China-driven sales but exposed lack of localization and a 20% refund rate. Multiplayer added heavy technical debt and stretched timelines; Steam front‑page placement gave a short sales boost.

AI-written summary · about

  1. 0:00Introduction
  2. 3:22Indie path adventures
  3. 7:14Time and resource planning
  4. 9:42Building game reputation
  5. 11:53Investment and company formation
  6. 14:20Investment agreements and legalities
  7. 16:06Game scope and battles
  8. 19:15Marketing and localization
  9. 21:46Pitching investors
  10. 23:32Publishers vs investors
  11. 25:58Team expansion and expectations
  12. 28:06Technical debt and multiplayer
  13. 30:11Beyond money in development
  14. 32:59Teamwork and mental health
  15. 34:42Steam and community
  16. 36:05Passion versus profit
  17. 40:25Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.