~/talk

Building Game Studios that Last

name:Ed Dille
links:none on file
slides:none on file

Practical playbook: hire for exact skills and train relentlessly, using the airplane test for culture fit; expect low turnover when teams form 15–20 year bonds. Scope by building more then cutting, iterate in two-week cycles and switch to waterfall for final months. Fund with a mix of publishers, angels, or title financing, shop via LinkedIn and agents (few firms dominate). Aim for 20–30 people for agility, prioritize communication about extra work done, and preserve reputation—publishers forgive lateness if the game ships well.

AI-written summary · about

  1. 0:00Introductions and overview
  2. 3:15Defining the session format
  3. 4:13Recruiting and talent retention
  4. 7:34Communication and company vision
  5. 19:47Capital, funding, and business
  6. 33:51Planning and resource management
  7. 41:25Leadership and personnel issues
  8. 44:04Customer service and reputation
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