~/talk

3 Ways To Understand Your Game's Audience

links:none on file
slides:none on file

Argues that marketing starts with the game choice not tweets, using Steam data (about 44,000 scraped titles) and a small survey of 53 responses to show which genres earn the most, and recommends matching product place and price before promotion. Uses the steam-tags revenue tool, Google Forms, Discord and targeted subreddits, runs six to seven playtests remotely (pay $25–50/hour), mines reviews for “genre fault lines” and keyword phrases, and treats wishlists as the primary early-metric.

AI-written summary · about

  1. 0:00Start
  2. 7:09Example
  3. 17:45We are not the typical Steam Customer
  4. 18:32Review analysis
  5. 24:37Are you describing your game correctly? 1 What does our game remind you of?
  6. 28:12Conferences are sooooooo damn expensive
  7. 28:36On a show floor it is impossible for a controlled test
  8. 30:58You have to simultaneously this and this
  9. 35:51How to understand your audience Before development
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.