~/talk

Data-Driven Game-dev Business: Building a Profitable Portfolio

Talkat DSC Europe 24 · 2024-11-18..11-22· [data-visualization, machine-learning]
links:none on file
slides:none on file

Builds a genre-ranking pipeline that aggregates sales, Metascore and user score, marketing proxies (YouTube views/likes/comments), IP/franchise labels and platform/region splits across 60 subgenres, normalizes metrics (CAGR, average Net Sales Revenue, HHI concentration, release share) and weights them into a single Segment Attractiveness Index. Presents per-genre feature importances, Metascore-based revenue forecasts and a launch-calendar K‑factor, pilots the model to pick a next AA/AAA title, and keeps the raw purchased data closed.

AI-written summary · about

  1. 0:00Welcome
  2. 1:07Creative to portfolio strategy
  3. 2:51Business analysis in gaming
  4. 3:54Market trends
  5. 5:39Choosing profitable genres
  6. 7:44Segment Attractiveness Index
  7. 9:09Data foundation for analysis
  8. 11:36Aggregating genre data
  9. 13:01Calculating attractiveness index
  10. 14:24Presenting data financially
  11. 16:52Genre profiles for stakeholders
  12. 18:19Next steps after selection
  13. 19:43Key takeaways
  14. 20:46Analyst’s role in value
  15. 21:09Q&A
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