Premium Steam Game Biz Dev Evaluation – A Proper Execution
summary
A bundled Excel workflow produces competition analysis, P&L, competition revenue estimates and KPI targets so studios can compute break‑even copies and required wishlists/reviews. It uses the box slider method (Steam reviews × year multiplier — ~28 for 2024), public Steam filters and SteamDB and VG Insights for followers, peaks and richer 40‑factor sales models. Concrete benchmarks: 14,541 Steam releases in 2023, only 1,162 titles (≈8%) exceed $250k gross. The templates output net SRP (≈51–57% of gross), break‑even and ROI scenarios.
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chapters (19)
- 0:00Introduction
- 1:10BSF analysis purpose
- 4:45BSF analysis defined
- 6:37Business analysis for Steam
- 8:26Competition analysis doc
- 14:09PnL document
- 20:33Competition sales estimates
- 23:27Revenue estimation strategies
- 30:18Price history analysis
- 34:18Team budget evaluation
- 38:15SWOT for decisions
- 40:43BSF analysis essentials
- 45:23Q&A: Cutting corners
- 47:13Q&A: Wishlist conversion
- 48:59Q&A: Zero tag results
- 51:07Q&A: Paid tools vs spreadsheets
- 53:13Q&A: Regional pricing
- 56:01Q&A: Analytics predictability
- 57:06Closing summary
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