~/talk

Session: State of the Gaming Industry

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slides:none on file

2025 posts a record 52 billion downloads across Apple Google Steam Xbox and PlayStation and mobile app stores generate about $82 billion while Steam tops $12 billion with ~20,000 new PC games; mobile downloads fall 6–8% as live ops dominate—average mobile top title runs over 30 events per month and 12% of events are brand new; advertisers spend over $12 billion on video ads with rewarded video up ~15%, puzzles driving the heaviest ad spend despite weaker retention.

AI-written summary · about

  1. 0:00Gaming trends 2026
  2. 1:10Record downloads revenue 2025
  3. 2:35Live service mobile downloads
  4. 3:39Mobile audience expansion
  5. 4:42Mobile launches decline PC thrives
  6. 5:47Game marketing spend challenges
  7. 7:31Geographic breakdown of mobile gaming performance
  8. 9:35Europe's gaming growth
  9. 11:00Mobile segments performance
  10. 12:48Top publishers and games
  11. 14:15Live ops in mobile gaming
  12. 15:20Casual gaming retention
  13. 16:43Ad spend vs revenue
  14. 18:29PC console dominance competition
  15. 19:57Top PC games indie rise
  16. 21:21IP success in PC console
  17. 22:03Conclusion outlook 2026
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