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Panel: David vs Goliath: How Can Smaller Studios Compete With Big Studios In The UA Space?

Panelat Pocket Gamer Connects London 2026 · 2026-01-19..01-20· [game-development]
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name:Lea Nam
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Panelists argue smaller studios win by being surgical: pursue UA financing rather than blind spend, start UA on Meta/TikTok, and use free one‑hour audits before hiring in‑house. Beware AI hype—claims of 2500 creatives per quarter require huge spend and many creatives live only 3–4 days; human, UGC or founder-on-screen pieces can outperform (one cited $5k creative brought ~1M site visits). Rewarded networks can kickstart installs but skew retention, so phase tests, measure rigorously and build community first.

AI-written summary · about

  1. 0:00UA competition panel intro
  2. 1:11Crowded UA landscape
  3. 3:20Small studios in 2026
  4. 8:13AI creatives effectiveness
  5. 19:56Scaling UA expertise
  6. 27:16Avoiding UA bias
  7. 33:56Community growth strategy
  8. 35:19Focus for small studios
  9. 39:31Q&A
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