Panel: Getting Real Success, Keeping Afloat & Comebacks.
summary
Panelists describe concrete choices that kept studios alive: a 21-year studio that got a demo running from a brew emulator to handsets and won a first contract with Square Enix, a 10–16 year mobile focus that leans on live ops and refocusing on an existing audience to make a customer for life, remote hiring across Canada and globally, an Embracer/DECA partnership, bootstrapped pre-revenue studio at two years, and a claim that 99% revenue outside Canada drives international strategy.
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chapters (12)
- 0:00BC game industry overview
- 1:09Long-term game industry insights
- 2:33Studio founders introduce themselves
- 5:50Initial challenges and success waves
- 8:16Cool House Games' accidental founding
- 12:55Hyper Hippo's remote team strategy
- 15:25BC's inclusive game development
- 18:59Thinking Ape Games' player-focused IP
- 22:29Personal motivation for long-term success
- 25:43Global strategies and partnerships
- 32:56Building relationships in uncertainty
- 34:40Final advice and closing remarks
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