Growing as a developer in Finland
summary
Panelists describe concrete moves: DoDreams is ten years old and focuses almost entirely on Crime Head (turning three), Fingersoft reports a billion downloads and built growth via cross-promotion network drove early growth, Quantum Shake builds a reusable funnel model to validate prototypes (10 games tested, 3 soft‑launched, 1 released). Founders cite a €1M loan to start Bond Games, hiring artists from Brazil to fill local shortages, regular post‑mortems, and spinning out a publisher (Round 0) to scale distribution. Challenges: talent competition, funding, and sustaining culture while doubling headcount.
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chapters (6)
- 0:00Opening remarks
- 4:45From indie to company focus
- 14:07Crunch points and pivots
- 26:37Growing pains and obstacles
- 35:59Q&A on publishing and failures
- 45:19Closing and resilience
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