~/talk

From Student to Professional: A Survival Guide

TalkinSpanishat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [career-development]
links:none on file
slides:none on file

A team started a student game project that expanded from three to about twenty people and used the student build as a commercial testbed, marketing through videos, Reddit and game jams. They formed a company with roughly €3,600, survived on personal loans and government programs (ENISA/ICEX), then obtained ~€200k publisher investment from Sony; the project later generated multi‑million gross and the talk shares lessons on scope, hiring and funding.

AI-written summary · about

  1. 0:00Welcome
  2. 1:26Student to studio head
  3. 3:13Lynce Words history
  4. 8:12Student projects as real basis
  5. 12:46Best Student Game Award lessons
  6. 16:22Finding market niches
  7. 24:34Choosing the right project
  8. 26:21Training and opportunities
  9. 29:12Building the ideal team
  10. 32:32Setting up the company
  11. 36:54Alternative funding options
  12. 40:51Working with publishers
  13. 42:57Game distribution channels
  14. 44:40Sales strategies and sustainability
  15. 46:26Common mistakes and lessons
  16. 48:12Future plans and diversification
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