From Student to Professional: A Survival Guide
summary
A team started a student game project that expanded from three to about twenty people and used the student build as a commercial testbed, marketing through videos, Reddit and game jams. They formed a company with roughly €3,600, survived on personal loans and government programs (ENISA/ICEX), then obtained ~€200k publisher investment from Sony; the project later generated multi‑million gross and the talk shares lessons on scope, hiring and funding.
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chapters (16)
- 0:00Welcome
- 1:26Student to studio head
- 3:13Lynce Words history
- 8:12Student projects as real basis
- 12:46Best Student Game Award lessons
- 16:22Finding market niches
- 24:34Choosing the right project
- 26:21Training and opportunities
- 29:12Building the ideal team
- 32:32Setting up the company
- 36:54Alternative funding options
- 40:51Working with publishers
- 42:57Game distribution channels
- 44:40Sales strategies and sustainability
- 46:26Common mistakes and lessons
- 48:12Future plans and diversification
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