Building a successful international business from South America
summary
Company history: a Buenos Aires startup pivots from a stock‑trading iPhone app with millions of users to social mobile games, then builds an ads and AI platform; one game reaches 300 million downloads worldwide and spawns offices in Berlin, Montevideo, São Paulo and Mexico; early monetization is simple ad SDKs, later becomes a full in‑game ad product generating 80% revenue from ads; team runs heavy A/B experimentation and is engineering tooling to build games 2–5× faster.
AI-written summary · about
chapters (7)
- 0:00Etermax introduction
- 3:38From software to gaming empire
- 13:51Building in Argentina’s economy
- 19:27Stress and growth as CEO
- 25:44Pandemic adaptation and shifts
- 30:26Expanding into ads and AI
- 37:29Etermax future goals
related talks
44mHow to Build a Billion Dollar App
22mLeveraging behavioral science to unlock monetisation in emerging markets
19mGlobal is the new norm: How SaaS companies prepare for global expansion
35mPanel: Indie to Empire: Growing Your Game Through New Monetisation Models
30mSell, Sell, Sell, Sell, Sell, Sell, Build
21mBeyond Ads: How Publishers Are Rewriting Mobile Gaming Monetization
21mFireside Chat: Creating enticing sports games with short and fast play time
22mMaximising IAP Revenue Through Localised Pricing & Promotions
