~/talk

Leveraging behavioral science to unlock monetisation in emerging markets

Talkat Playtime 2019 · 2019-11-14..11-20· [product-management, developer-experience]
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Typical top‑grossing games have 4 in 10 players from emerging markets but only 1 in 10 orders, and a cross‑country comparison using a Big Mac baseline and a custom “digital treats” index finds IAPs are overpriced by a median 40%. Mobile hardware and payments improve (>50% of 2019 Android shipments ≥3GB RAM; +150 million payment forms added), so testing sub‑dollar SKUs and multiple price points (games with >5 prices capture most spend) plus anchoring, local promos, reciprocity and decluttered choice architecture drives measurable uplift.

AI-written summary · about

  1. 0:00Intro
  2. 1:09Traditional barriers to monetization are weakening
  3. 3:53So how can we check if digital good prices are locally relevant?
  4. 6:10Securing multiple price points can open up doors to new revenue streams
  5. 11:13Behavioral science principles to drive value perception
  6. 12:12Leverage affect heuristic with local relevance
  7. 13:25Create a reciprocity cycle
  8. 16:12Behavioral science principles to strengthen value message
  9. 18:36Experiment with the choice a architecture via visual cues
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