~/talk

Balancing free and paid experiences for subscription apps

Talkat Playtime 2019 · 2019-11-14..11-20· [android, developer-experience]
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name:Joey Loi
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Multiple companies share concrete A/B results: Peak adds rewarded videos and interstitials, times the extra free games around day eight and turns formerly free users into >20% of revenue while cutting free game count increases installed LTV by 45% increase; Rise doubles free guides and lifts conversion by 12%. Dropbox experiments with a three-device limit, prompting more trials and upgrades while keeping short-term retention flat. New York Times iterates a hard registration wall into clearer, separated registration and subscription steps and sees registrations and conversion rise; German localization of trials causes backlash until adapted.

AI-written summary · about

  1. 0:00Intro
  2. 2:16Ads & Subscriptions - It's a balancing act
  3. 6:29The tale of 2 AB tests
  4. 11:12Device limit on Dropbox
  5. 14:50Free experience update
  6. 16:06Paywall for German market
  7. 20:21Refining in-app user messaging
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