~/talk

Engaging players for the long-term

Talkat Playtime 2019 · 2019-11-14..11-20· [ux-and-product-design]
links:none on file
slides:none on file

Google Play shares results from research with players in UK US South Korea—qualitative, in-home interviews of people who play hours a day and made purchases in the last six months—and claims happier players retain longer. Key findings: games are increasingly social but toxic players and aggressive mechanics create anxiety; notifications annoy and should offer useful feedback or be snoozed; time and money feel like hobby investments yet impulse spend causes remorse so show monthly spend visibility and offer subscription or budgeting tools, codes of conduct and report workflows.

AI-written summary · about

  1. 0:00Intro
  2. 6:43Key Insights
  3. 14:25Improving Player Happiness
  4. 15:38Tactical Suggestions
  5. 18:37Transparency
  6. 19:57Conclusion
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