Concept Art Process in Video Games
summary
A presentation on the concept art workflow for video games, describing the stages from initial idea and visual research through iterative sketching, color exploration, and final art deliverables. It covers the tools and techniques used by concept artists to define characters, environments, and mood—including composition, lighting, and asset handoff for game production.
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chapters (10)
- 0:00Start
- 3:32WHAT IS A CONCEPT ARTIST?
- 5:41DIFFERENCES WITH THE ILLUSTRATOR
- 12:18QUALITIES OF THE CONCEPT ARTIST
- 29:17CHARACTER DESIGN: CONCEPT
- 35:36CHARACTER DESIGN: ARCHETYPES
- 41:23CHARACTER SHEET
- 43:42MENTAL MAP
- 43:58PSYCHOLOGY OF SHAPES
- 44:31SILHOUETTES
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