2D Animation for Games the Notion Games Way!
summary
Notion Games shows a repeatable pipeline: thumbnail → pencils → inks → flats → shadows applied per asset, using Photoshop, Procreate, Wacom tablets/Cintiq for 2D hand‑drawn art and painterly cutscenes. A two‑person core team produces full boss animations (keyframes, pencil tests, inking, final render) and a moving world map; a 3‑minute trailer is sliced into 1‑minute promos. Examples include an inhaling/exhaling bird‑fish boss and a composited scene that runs in‑game, confirming the pipeline scales to release work.
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chapters (10)
- 0:00Notion Games animation process
- 1:05Presenters backgrounds
- 3:12Game’s art style
- 4:36Thumbnail to final assets
- 9:12Balancing quality and time
- 12:50Boss battle animation
- 13:35World map environment
- 16:47Edward’s cutscene process
- 23:08Final cutscene integration
- 24:36Conclusion
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