How to create a video game from a comic book
summary
Small three-person studio turns a single comic page into a playable prologue that is already free on Steam and itch io, aiming for a 2023 release; art pipeline copies comic layers (line art, flats, multiply shadows, overlay lights) and uses Clip Studio Paint for hand-drawn, frame-by-frame animation sprites while the game runs in Construct. Gameplay is horizontal point-and-click exploration with no inventory and minimal tutorials, UI drawn in the same style, and the result reads and pauses like a living illustrated page rather than a conventional commercial adaptation.
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