Collaborative Game Design for Social Benefit
summary
Global Game Jam claims 33,000 participants in 681 locations across 100+ countries producing 5,858 games, with Unity common and some Unreal use; jams run a weekend or extended two‑month format that produced playable vertical slices with just hours a week. A cultural‑heritage jam received £75,000 backing, required native‑speaker involvement and a bilingual research pack, and the extended model doubled accessibility and yielded over 50% female signups in one event, while the youth program (Global Game Jam Next) fits school curricula and seeds industry career shifts.
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chapters (7)
- 0:00Global Game Jam intro
- 3:33Global Game Jam Next
- 6:44Cultural Heritage Game Jam
- 15:24Why jams foster collaboration
- 20:43Kilted Daughter initiative
- 27:08Accessible cultural game jams
- 30:21Social impact of cultural game jams
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