Unreal engine At the intersection of games and movies. On fire!
summary
Company builds three full CG arenas—Okinawa village, Hollywood Hills and a futuristic 100,000-seat arena—and integrates them with live green-screen footage using Unreal Engine 4, NukeX/Mocha and Premiere Pro. Pipeline handles roughly 460 minutes of final footage, synchronized per-camera using 7-camera motion tracking files, mass-processed and patched with Python automation. Optimization targets 25–30 FPS for on-set playback and achieves ~1–1.5s/frame offline renders; many tracking errors require manual fixes, but the sequences ship on a six-month schedule and meet broadcast delivery.
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chapters (8)
- 0:00Karate Combat project intro
- 8:05Why Unreal Engine chosen
- 17:37Team challenges
- 27:17Budapest shooting real-time
- 32:20Tracking data in Unreal
- 42:11Rendering optimization
- 45:24Compositing final delivery
- 46:28Q&A
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