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Connected by Wonder: When Physical and Virtual Worlds Collide

Talkat Unreal Build: Broadcast & Live Events 2021 · on Wednesday, 2021-06-16· [creative-coding]
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slides:none on file

Moment Factory explains how realtime game engines replace slow renders: they portstage concert assets into Unreal Engine 4.26 DMX integration, rebuild layered foreground/background/extended elements for XR, and sync multiple cameras and lighting cues for frame‑perfect broadcast. Examples: a portable augmented broadcast for Kento using 3D skeleton tracking with depth camera and occlusion, Billie Eilish’s XR performance adapted from tour previsuals, and pandemic remote-performance tools that proved viable for fan interaction and live augmentation.

AI-written summary · about

  1. 0:00Start
  2. 2:10Augmenting Reality
  3. 2:39Mixed Reality
  4. 3:58Challenges
  5. 5:28Kento Augmented Artist
  6. 8:50Augmented Life Tool
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