Connected by Wonder: When Physical and Virtual Worlds Collide
summary
Moment Factory explains how realtime game engines replace slow renders: they portstage concert assets into Unreal Engine 4.26 DMX integration, rebuild layered foreground/background/extended elements for XR, and sync multiple cameras and lighting cues for frame‑perfect broadcast. Examples: a portable augmented broadcast for Kento using 3D skeleton tracking with depth camera and occlusion, Billie Eilish’s XR performance adapted from tour previsuals, and pandemic remote-performance tools that proved viable for fan interaction and live augmentation.
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chapters (6)
- 0:00Start
- 2:10Augmenting Reality
- 2:39Mixed Reality
- 3:58Challenges
- 5:28Kento Augmented Artist
- 8:50Augmented Life Tool
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