~/panel

Fireside Chat: Virtual Production: A Peek Behind the Curtain for Game Devs & 3D Artists

Panelat Pocket Gamer Connects Toronto 2023 · 2023-07-19..07-20· [creative-coding]
linkedin:boxdaveb
links:none on file
slides:none on file

LED stages stream real-time 3D from Unreal (used ~98% of the time) onto giant LED walls while a motion‑tracked camera feeds a vCam so parallax, lighting and in‑camera VFX (icvfx) match live; production needs photogrammetry, aggressive scene optimization and a virtual art department for rapid feedback. A hybrid show called Speedrun combines mocap, VR and haptics to prove hyper‑reality workflows work, and stability improves after Unreal 5 (5.0.3 noted buggy).

AI-written summary · about

  1. 0:00Virtual production intro
  2. 1:49LED volumes and workflow
  3. 5:04Industry growth efforts
  4. 8:53Hyper reality case study
  5. 12:51Virtual art department role
  6. 14:37Day on set workflow
  7. 16:03Job trends and opportunities
  8. 17:29Unreal Engine 5 tools
  9. 18:54Scaling teams
  10. 20:00Q&A
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