~/talk

Maximizing Your Player Reach by Building for Different Platforms

links:none on file
links:none on file
slides:none on file

Gameloft Toronto expands from mobile without abandoning it, citing Disney Magic Kingdom as live 7 years with an active content team of 140 people, and recent cross-platform work on Disney Speedstorm and Dream Light Valley. Key claims: design must account for session length and control differences; monetization may be free‑to‑play on PC/console or premium depending on game; tooling includes internal user research, focus groups, open betas/early access and community-managed wikis; long‑running live service support proves the approach works.

AI-written summary · about

  1. 0:00Welcome
  2. 1:53Speakers and roles
  3. 2:59Gameloft Toronto growth
  4. 4:06Studio leadership skills
  5. 6:12Mobile to PC and console
  6. 7:36Multi-platform design challenges
  7. 9:24Cross-platform research
  8. 10:28Monetization and business models
  9. 11:52Session lengths balance
  10. 12:36Community management
  11. 14:45Recruitment benefits
  12. 16:09Team prep for multi-platform
  13. 17:34Sponsoring Toronto growth
  14. 19:16Future plans for Gameloft Toronto
  15. 20:39Q&A on playtesting
  16. 22:47Spatial headsets and tech
  17. 23:51Closing
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.