PANEL: Learning from Mistakes: The Big 'NOs!' in Game Development.
summary
A frank panel of veterans names concrete failures and fixes: a live launch that is orders of magnitude bigger than expected and must be pulled from the app store, horror stories from misaligned publishers or VC deals, and studios that waste years by changing genres instead of building a fanbase — advice: keep the same audience and reuse tech. Practical fixes include explicit culture and decision rules, runbooks for launch incidents, multiple concurrent projects to smooth morale, and accepting that good enough is good enough to ship.
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chapters (11)
- 0:00Panel introduction
- 1:51Game dev failures lessons
- 6:06Funding pitfalls
- 8:33Building high-performing teams
- 11:02Finding game audience
- 15:13Passion versus market
- 18:26Emotional rollercoaster
- 21:56Decision-making in teams
- 28:57Q&A on failures
- 31:44Stress and work-life balance
- 36:20When to let go
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