~/talk

When the Shit Hits the (RGB) Fan: What Can Go Wrong When Making Multiplayer Games

Talkat Pocket Gamer Connects London 2022 · 2022-02-14..02-15· [game-development]
links:none on file
slides:none on file

Lists the concrete failures to avoid: slow CI/CD and nightly builds with fortnightly QE, reinventing netcode instead of using vendors like net tension, parallabis, braincloud, and skipping cross‑play. Calls out mis-sized launch ops — picking three cloud regions for a global launch, underestimating CCU, and using spot instances that kick players. Recommends pay‑as‑you‑go, 24/7 support, rolling updates/multi‑versioning, realtime logs, and choosing a backend with fast deploys (1.7 seconds claimed) and wide regional coverage (250 regions) to cut latency and idle cost.

AI-written summary · about

  1. 0:00Start
  2. 2:28Development Cycle
  3. 5:50Game Launch Crashes
  4. 12:06Matchmaking Needs To Be Flexible
  5. 18:10Closing Notes
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.