Panel: Mastering Multiplayer: The Super Session
summary
Panel surveys concrete multiplayer realities: use Photon Fusion and PlayFab or cloud streaming (xCloud) for orchestration, Unity HDRP and Unreal 5 for visuals, and expect 75 of the top 200 grossing are multiplayer to keep growing. Practical claims: a boxed networked prototype can become a hit—Stumble Guys reached 22 million users after iterating a simple sample—and teams should build a small multiplayer MVP, avoid overfitting to the vocal 5%, and plan for persistent server and moderation costs.
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chapters (11)
- 0:00Intro
- 1:23Panel Introductions
- 2:18History of Multiplayer
- 6:47Current State of Multiplayer
- 12:16Community
- 16:30Web3 Games
- 23:24Tech Findings
- 28:35Multiplayer Risks
- 32:54The Future of Multiplayer
- 38:05Advice for Game Devs
- 42:24Question Time
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