~/talk

Game Commerce: The Elephant in the Room Devs Are Not Always Thinking About.

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Developers lose large shares to platform fees—30% cut (now 15% for small)—and miss millions by ignoring alternate funnels, so the claim is to reclaim revenue by building web stores/browser-based stores and cross-platform builds that use a payment platform with 700 payment methods to reach unbanked regions. The implementation is a storefront plus login and mailing list that gives a 360-degree view of users, enabling A/B tests, higher conversion rates and measurable lift in lifetime revenue, though first-touch trust on non-store landers remains a conversion hurdle.

AI-written summary · about

  1. 0:00Game commerce challenges
  2. 2:57Commerce is the elephant
  3. 4:43Business landscape changes
  4. 7:13Legal changes for direct sales
  5. 9:43Unbanked markets with payments
  6. 10:45Secondary funnels with web stores
  7. 12:49Bypassing app stores
  8. 14:12Tools for indie developers
  9. 15:56Trust barriers in direct sales
  10. 17:00Future-proofing audience
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