Be rational. Stop paying Apple & Google 30% of your revenue
summary
Company paid over 3 million USD in Apple/Google fees in 2021 and builds a legal workaround: a webshop with player ID plus Apple Pay/Google Pay or a Dutch PSP, identical in-app offers, and targeted discounts (10–50%). Traffic flows via Discord-driven traffic and daily/weekly free-gift banners to a corporate landing page that then links to the shop. Result: webshop generates almost 1 million USD gross bookings from 42,000 DAU, supplies 32–42% of revenue, and saves roughly $120k/month versus paying 30–37% platform fees.
AI-written summary · about
chapters (14)
- 0:00Introduction
- 3:56Platform fee problem for devs
- 7:52Regulations and restrictions
- 10:25Simple webshop bypass
- 14:01Legal compliance rules
- 18:18Promoting webshop to players
- 21:09Third-party webshop services
- 26:42Results and revenue impact
- 32:53Webshop costs and challenges
- 37:57Google’s loyalty program
- 39:00Regional insights and behavior
- 41:32Choosing payment provider
- 44:18Discord for community
- 46:30Q&A
related talks
37mIs Using a Webshop or Third-Party Payment Solution Worth it?
18mGame Commerce: The Elephant in the Room Devs Are Not Always Thinking About.
37mDirect-To-Consumer In Games: Promise vs. Reality
22mD2C In 2026: Global Growth In Web Stores
17mUnveiling the Future of In-App Payments in Europe: The Evolution of app Stores
33mMonetize your Android app the right way
19mUnlocking D2C Growth: Embedded Payments + Reward-Driven Incentives
39mPanel: What Do The Google Updates Mean For You?
