AImages - how neural networks will affect the production of games
summary
Demoing MidJourney and Stable Diffusion shows neural image tools produce usable architecture, textures and quick inspiration but rarely production-ready character designs without a modeler and cleaner concept work. Prompting often takes two to four hours and many iterations, saves at best one to two people on a pipeline, and creates legal risk from training-data provenance. Recommended workflow is staged generation — composition then light then style then per-element edits — and the claim is composition-aware AI may need roughly 10–20 years to match a practiced illustrator.
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chapters (5)
- 0:00Start
- 8:02What's the purpose of Almage?
- 12:39Differences between neural networks and their versions
- 16:44So how's Pelevin connected to this?
- 23:21How much time does it consume? "Economy" in production
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