~/talk

The postmortem of Chernobylite

Talkat Games Gathering Bratislava 2022 · 2022-10-18..10-21· [creative-coding]
links:none on file
slides:none on file

Recreates the Chernobyl Zone with a photogrammetry pipeline and PBR assets, funds development via Kickstarter ~$200k and Early Access, and sells roughly 150,000 Early Access copies while staying independent until later porting help from All in! Games publisher for ports. A 30‑person team pivots a failed Get Even sequel into a narrative survival horror inspired by Fallout and This War of Mine, faces brutal localization cycles, heavy optimization work and QA debt, and gradually shapes design from player feedback.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Company background
  3. 3:17From Get Even to Chernobylite
  4. 5:28Game design philosophy
  5. 9:02Funding strategy
  6. 13:41Marketing and community
  7. 16:29Production challenges
  8. 19:40Localization and audio
  9. 21:50Marketing decisions
  10. 23:58Russian market and war impact
  11. 26:50Atmosphere versus mechanics
  12. 29:00Wish lists and social media
  13. 30:44Closing remarks and Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.