From a small prototype to a critically acclaimed indie game – The Case of the Golden Idol
summary
A postmortem of developing The Case of the Golden Idol: how Andrejs and his brother took an indie detective game from small prototype to publication and critical acclaim. It covers practical choices they made (including using the Godot engine and self-development without prior professional coding), their route to a deal with Playstack, and key decisions that contributed to the game’s festival nominations and year-end accolades.
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