From concept to realization: technologies and decisions in the Godot playground
summary
Presentation about building a Godot-based playground: it covers the technologies used (Godot engine) and the design and implementation decisions taken to move from concept to a working project. The talk explains practical choices in development and how they shaped the final realization.
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chapters (9)
- 0:00Introduction
- 2:06Godot engine
- 4:13Playground concept
- 7:47Playground features
- 11:44Godot-JS communication
- 13:09Frontend stack
- 20:19Framework comparison
- 22:05Current tech stack
- 24:14Closing








