~/talk

The Game Writing AUA (As Us Anything!)

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A practical Q&A that names tools and outcomes: use pattern language or Pinterest moodboards for architectural briefs; run table reads, internal playtests and audience tests to measure metaphor and comedy; prototype in game jams (Bluebeard's Bride starts as a jam, three co-designers, then wins awards); hire via a clear brief with budget and timeline and expect face‑time; author narrative systems with procedural narrative rules (remember state, pull from buckets); keep an online portfolio, follow job instructions and network on Twitter/Discord.

AI-written summary · about

  1. 0:00Start
  2. 0:55Michelle Clef
  3. 2:22Maurice Broadus
  4. 7:02Heidi Mcdonald
  5. 12:12Using Visual Aids and Using Images
  6. 15:06Internal Play Testing
  7. 19:34How Could Classic Board and Card Games Benefit from Game Writing outside of Getting the Game Rules into Better Shape
  8. 23:40Taking It from the Story to a Playable Game
  9. 47:11Procedural Games
  10. 54:46Video Games Are a Modular Storytelling Medium
  11. 59:22World of Warcraft
  12. 1:09:15How Do I Figure Out What My Rates Should Be
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