How to (and How Not to) Write and Make Interactive Story Games — Insights and Jokes
summary
Presentation discusses writing and building interactive story-driven games, sharing concrete dos and don’ts for narrative and game design. It covers practical insights and amusing examples from the speaker’s experience as a narrative/game designer (Mila Mishchenko, HolyWater), focusing on how to implement interactive story mechanics and common pitfalls.
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chapters (9)
- 0:00Introduction
- 1:00Interactive stories
- 5:04Audience differences
- 14:42Monetization structure
- 23:07Paid vs free choices
- 33:26Writing dialogues
- 41:13Adult content writing
- 46:10Legal and age limits
- 47:18Q&A
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