R&D in Facial Animation
summary
A facial animator from 4A Games describes mistakes made in facial animation on the latest Metro game and how those errors were fixed, focusing on practical corrective work. The talk also outlines plans and improvements for facial animation in the studio's next game, likely covering tools and workflow changes used in production.
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chapters (9)
- 0:00Facial animation intro
- 2:59150 emotion scans
- 6:56Face topology tripling
- 13:58Automating 150 scans
- 18:50Metro Exodus mockup failure
- 27:27Perfect scene ruined
- 33:05Working with actors
- 40:23Future knowledge sharing
- 42:38Q&A
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