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Uncovering the Hyper Casual Market

Talkat Games Gathering 2020 · 2020-12-03..12-06· [game-development]
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Small studio workflow: three-person teams crank out quick prototypes, run publisher-led CTR then CPI then retention tests, and iterate until metrics land. Early prototype hits cost nearly $2 CPI, later work reaches $0.25 Android / $0.50 iOS, with a target near $0.10 Android / $0.20–$0.30 iOS. The cycle produces 7 prototypes, 13 iterations before scaling a full build (example: Card Crash), and acceptable engagement benchmarks sit around D1 ≈45% and D7 ≈10–15% for greenlighting full development.

AI-written summary · about

  1. 0:00Introduction
  2. 1:38Who are you
  3. 4:57First steps
  4. 10:25Brainstorm
  5. 14:24Development Cycle
  6. 18:58Contacting Publishers
  7. 20:57Evolution of our games
  8. 25:01Card Crash
  9. 27:02Summary
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