~/talk

Time is Money - Five Ways to Up Your Game Development Process on Your Way to Hypercasual Success

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Five concrete takeaways: prototype by making a 15–30s prototype CTR video in about a week and cut losses fast, best-case four weeks from prototype to top charts; test builds only for day one retention not day three or seven; use real-time dashboards (CrazyLabs Click) to compare CTR/CPI per creative and iterate; design prototypes that mirror the viral trend (tie-dye, soap cutting) so ad→player conversion works; publishing support includes an $500 immediate test grant and up to $15,000 on KPI success plus live‑ops to sustain charts.

AI-written summary · about

  1. 0:00Introduction
  2. 1:52Overview
  3. 3:57Brief
  4. 7:24Ideation
  5. 16:27Endless Campaign
  6. 17:27Crazy Hubs
  7. 18:27Conclusion
  8. 19:27How it works
  9. 20:27What type of games are you looking for
  10. 21:27How do you work with studios
  11. 22:27How to run a CTR test
  12. 23:27Is it getting difficult to bring down CTR
  13. 24:27Is CTR decreasing
  14. 25:27Reminder
  15. 26:27Do we need NDA
  16. 27:27Partnership with the publisher
  17. 28:27Live Ops
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