~/talk

Finding New Audiences for Your Mobile Games

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slides:none on file

Argues that taking mobile games to web/PC is practical now: use WebGL or a launcher, own tracking and payments, and run a quick vertical-slice UA test first. Cites a Nexters case where web launch supports 245 payment options and boosts revenue 10x in a month, estimates an extra $0.20 per $1 earned on mobile from a web version, and contrasts ~5% merchant fees versus the app stores’ 30%. Flags Bluestacks metrics, IDFA attribution loss, control differences, and added live‑ops overhead.

AI-written summary · about

  1. 0:00Introduction
  2. 4:00Who is Nicole
  3. 4:38What is Xli
  4. 5:11Current Top Cross Platform Games
  5. 6:15Key Challenges for Mobile Games
  6. 8:50Signs of Growth
  7. 11:37Hero Wars
  8. 13:30Web vs PC
  9. 16:29What to Expect
  10. 19:36Platform Tax
  11. 20:08Discord
  12. 20:37WebGL
  13. 21:59WebGL Problems
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