~/panel

Lessons Learnt in Game Monetisation

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name:Alex Ginn
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Panel reports that hybrid monetisation wins: subscriptions, IAP, ads and season passes coexist; a board-game title hits 6 million DAU and a longrunning MMO reaches 20 years while keeping subscription + MTX revenue. Header bidding/programmatic lifts ad yield ~20% in tests; conversion norms run ~1–3% average, 7–10% good, top games >50%. Hyper‑casual payback sits around 5–7 days; UA financing targets ~120% ROAS by 90 days. Native, non‑intrusive and rewarded ads show no retention hit in A/B tests. Machine learning helps targeting but needs lots of data and inventory.

AI-written summary · about

  1. 0:00Start
  2. 1:16Introductions
  3. 3:37Matt Casey
  4. 17:54When Do You Introduce the Monetization
  5. 27:50Sdk Integration
  6. 44:34The Impact on Ltv and Retention from Display Ads
  7. 45:37How Can Programmatic Ads Increase the Scale Revenues for Developers
  8. 46:57Private Marketplace
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