Lessons Learnt in Game Monetisation
summary
Panel reports that hybrid monetisation wins: subscriptions, IAP, ads and season passes coexist; a board-game title hits 6 million DAU and a longrunning MMO reaches 20 years while keeping subscription + MTX revenue. Header bidding/programmatic lifts ad yield ~20% in tests; conversion norms run ~1–3% average, 7–10% good, top games >50%. Hyper‑casual payback sits around 5–7 days; UA financing targets ~120% ROAS by 90 days. Native, non‑intrusive and rewarded ads show no retention hit in A/B tests. Machine learning helps targeting but needs lots of data and inventory.
AI-written summary · about
chapters (8)
- 0:00Start
- 1:16Introductions
- 3:37Matt Casey
- 17:54When Do You Introduce the Monetization
- 27:50Sdk Integration
- 44:34The Impact on Ltv and Retention from Display Ads
- 45:37How Can Programmatic Ads Increase the Scale Revenues for Developers
- 46:57Private Marketplace
related talks
50mPanel: How to Optimise Revenue & Retention for Your Games
36mPanel: The Monetisation Menu: Picking the Best Business Model for Your Audience.
17mBuilding a Long-term Gaming App Business: Applying Lessons of the Past to Power Your Success
31mHybrid Monetisation Deserves a Hybrid Investment Strategy / Supercharge Your Instant Games
30mGrowth in Hypercasual and Ad Monetisation
21mMonetisation Trends & Tips for 2020
29mHow to Build a Player-centric Business Model (That's Resilient Enough for the Next Decade)
22mMonetisation revealed – stories and data behind ad revenue success
