~/panel

Panel: How to Optimise Revenue & Retention for Your Games

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name:Dean Day
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name:Elad Levy
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Panel argues monetize from GDD onward, not after launch, and treats ads as integrated product placement (AdInMo billboards) rather than interruptive breaks. Key specifics: opt-in rewarded video converts casual churners, IAPs still only convert ~3–5% of users, one‑time “remove ads” buys under ~$4 often lose lifetime revenue, soft launches can take ~9 months to stabilize LTV, and SDKs must be native/open but aggregated into a single view of the world. Recommended tactics include day zero monetization, using opt-in ads and short consultant sprints to avoid costly integration mistakes.

AI-written summary · about

  1. 0:00Intro
  2. 1:55Panel Introductions
  3. 5:05Start at the beginning
  4. 9:55The funnel mindset
  5. 14:05The evolution of advertising
  6. 17:03Nonintrusive value exchange
  7. 24:10Live Ops
  8. 26:07SDK Integration
  9. 32:54Do you think theres a risk where some games offer premium to get adfree
  10. 34:44Have you had a light bulb moment
  11. 37:54How do you feel about monetization
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