Panel: What Tools all Game Developers Should Have at Hand at all Times
summary
Teams favor practical, low-friction tools: CI/CD from day one and containerized Kubernetes deployments cut live-ops cost and scale. Use lightweight engines for servers instead of headless Unity/Unreal to avoid huge memory bills; the Colesius multiplayer engine touts a 20 MB JavaScript footprint. Prototyping with Twine, Tiled, Balsamiq or Airtable surfaces design problems early; heatmap analytics expose unexpected UX traps. Beware anti-piracy hacks that force demo modes — they trigger thousands of support tickets — and watch LLVM and web engines (Phaser, HTML5) reshape automation and iteration.
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chapters (7)
- 0:00Start
- 1:27Introduction
- 1:43Ty Kelly
- 3:13Mikhail Akreshashev
- 7:22Tool Readiness
- 21:10Continuous Integration
- 24:01Tool Drift
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