Kate Edwards
where else to find them
linkedin:katelyned
what they talk about
all 8 in the filters
where they keep going back
- Pocket Gamer Connects London3 editions2018–2020
- Gamelab Barcelona Live2 editions2019–2020
all 11 in the filters
on a stage with
- Josh Nilson2×
- Anette Staloyonce
- Anna Titoonce
all 42 in the filters
who talks about the same things
- Charlotte Cook7 talks
- DAVE BRADLEY18 talks
- Oscar Clark45 talks
- Oliver Kern7 talks
- Chris James32 talks
- Georgina Felce2 talks
| title | conference | date |
|---|---|---|
| How Creator Values Affect Game Culturalization | Games Gathering Bratislava 2022 | 2022-10-18 |
Argument that company values determine what content gets changed or kept, with concrete tactics and outcomes: using domain tailoring for maps, shipping… | ||
| Rising Global Challenges to Game Creation | DevDays Europe 2022 | 2022-04-27 |
Governments and platforms are forcing concrete changes: maps are tailored by domain via domain tailoring; a Windows time‑zone map pixel sparks the Windows 95… | ||
| Panel: What Tools all Game Developers Should Have at Hand at all Times | Pocket Gamer Connects Digital #7 (Online) | 2021-07-12 |
Teams favor practical, low-friction tools: CI/CD from day one and containerized Kubernetes deployments cut live-ops cost and scale. Use lightweight engines for… | ||
| Building Better Worlds through Game Culturalization | IndieGameBusiness San Francisco Summer Edition 2020 | 2020-08-04 |
Practical guide to making worlds that sell: culturalization is distinct from localization and happens early, using checklists, spot checks and a layered… | ||
| The role of videogames in the post-COVID society. | Gamelab Barcelona 2020 Live | 2020-06-23 |
Panel documents sharp metrics and practical shifts: 75% increase in playtime, $1.6 billion sales in March (+35% YoY), and platforms reporting massive traffic… | ||
| Maximizing Your Game's Reach - A Quick Primer on Culturalisation | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Argues that small, early design tweaks unlock big new markets and avoids late-stage scrambles: cites double-digit growth in Nigeria Kenya India Vietnam… | ||
| Panel: The Return of Interactive Fiction | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Panel argues interactive fiction resurges through concrete techniques: using natural language input and voice as the primary interface, training actor voices… | ||
| Maximizing Your Game's Reach - A Quick Primer on Culturalisation | Pocket Gamer Connects Digital #2 | 2020-06-08 |
Argues that small, early design tweaks unlock huge new audiences by matching game worlds to local values, laws and distribution realities; recommends doing… | ||
| Staying on Target - How Mental Health Affects Game Creation | Pocket Gamer Connects London 2020 | 2020-01-20 |
Games teams face measurable harms: surveys show one in five developers will be diagnosed with a mental health issue this year, only 46% see a clear advancement… | ||
| What Needs to be Done to Guarantee a Harrassment-free Company | Pocket Gamer Connects London 2020 | 2020-01-20 |
Companies must produce and enforce a written anti‑harassment policy (Norwegian Film Institute required it; courts have convicted firms for failing to follow… | ||
| PGC 2020 Sessions @ PGC LONDON - Kate Edwards | Pocket Gamer Connects London 2020 | 2020-01-20 |
Game worlds require geographic and cultural fixes not just art or code: examples include remove swastikas for Germany in Wolfenstein, patch maps for Taiwan and… | ||
| Leading the way towards implicitly safe communities | Gamelab Barcelona 2019 | 2019-06-26 |
Presents concrete practices: platform hosts 50 million experiences and runs ~800 moderators with 24/7, localized teams; every uploaded audio, image and video… | ||
| Visions of inclusivity and justice: making games for all | Gamelab Barcelona 2019 | 2019-06-26 |
Panelists describe concrete wins and tools: a free online event translates 35 talks translated into eight languages live; a union-backed push spreads… | ||
| Building leverage for game creators | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Industry surveys show rising support for collective action: 32% support a decade ago, 56% in 2014, and recent studies reporting 66% would favor a local union… | ||
| Fantasy games pitching | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Five industry veterans run a live exercise showing screen grabs and running two-minute improv pitches for a dozen+ mock concepts, then reveal the actual games… | ||
| How to make great games without crunch / mental health problems in the games industry | Pocket Gamer Connects London 2019 | 2019-01-21 |
Panelists give concrete fixes: embed QA into teams instead of isolating them, run paid mid-day workouts and clear no-email time to decompress, buy third-party… | ||
| Opening Lightning Talks | Games Connect Asia Pacific 2018 | 2018-10-23 |
Nine five-minute talks deliver specific calls and examples: industry veterans report 100-hour crunch claims at Rockstar, urge stop crunch and pay staff fairly… | ||
| Fortifying Your Future | Games Connect Asia Pacific 2018 | 2018-10-23 |
A practical playbook for industry advocacy: builds a simple website and a Google Form, collects 200+ nominations, sorts them in Excel to publish the 50 over 50… | ||
| Leveraging inclusion to build better teams – and games | Pocket Gamer Connects London 2018 | 2018-01-22 |
Slides present a 2016 developer satisfaction survey (about 55% North American respondents) showing women make up roughly 15–20% of the industry, a 14–15%… | ||
| Mobile Gaming Trends and Fads | Pocket Gamer Connects Vancouver 2016 | 2016-06-28 |
At Pocket Gamer Connects Vancouver 2016, Oscar Clark moderated a panel talk asking what were the next mobile gaming trends and what were the fads.
The members… | ||
| Strategies for Game Culturalization | Konsoll 2015 | 2015-10-29 |
Claim: localization drives 50% of global revenue, but successful international releases require reactive vs proactive culturalization applied early in… | ||
| nothing matches | ||