Fantasy games pitching
summary
Five industry veterans run a live exercise showing screen grabs and running two-minute improv pitches for a dozen+ mock concepts, then reveal the actual games. The session uses three judging criteria—voting on originality innovation and whether it should exist now—and forces quick pivoting and framing under pressure. Concrete reveals include a demon-marriage simulator, an acrophobia skyscraper climber on Steam, a Dubai “virtual family” tie-in, Frankie's Revenge robot co-op, and a horse-rescue-from-hospital title, proving the format is both entertaining and instructive about pitch clarity.
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chapters (10)
- 0:00Fantasy game pitching
- 2:07First pitch and panel
- 8:02First game’s real title
- 8:45Second pitch and voting
- 13:27Third pitch concepts
- 18:03Third game’s real title
- 18:23Fourth pitch futuristic
- 21:49Fourth game’s real title
- 22:31Bonus unconventional ideas
- 26:54Final reveal and closing
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