~/talk

How can we grow the social reach of micro-indies?

slides:none on file

Micro‑indies gain traction by using specific channels and tactics not vague promises: publish on itch.io for higher engagement and clear tagging, pitch VR arcades or Springboard VR and negotiate per‑station licenses (example: Arizona Sunshine licensing is often hundreds per station), avoid relying on subscription bundles that squeeze revenue, use Twitter and Tumblr with eye‑catching GIFs and timed consistency, recruit via organized game jams, and expect measurable spikes (example accounts: GIF tweets getting 1k–3k retweets; small devs hitting ~10k followers quickly).

AI-written summary · about

  1. 0:00Micro-indie discoverability challenges
  2. 1:13VR arcades licensing opportunities
  3. 4:44Subscription models risks
  4. 5:26Influencers and curators role
  5. 6:52itch.io goldmine for indies
  6. 10:03Twitter and Tumblr for growth
  7. 14:15GIFs and social media engagement
  8. 17:27Q&A
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