~/talk

Tips on making your hyper-casual game a success in China

name:Jeff Sue
links:none on file
slides:none on file

China is overwhelmingly mobile-first with ~782 million smartphones and an 80/20 iOS/Android split, so launch iOS to self-publish quickly while using an Android publisher to navigate hundreds of app stores and licensing; regulatory approvals on Android run about 110 games/month. Hyper-casual revenue is ad-driven—expect $20–30 CPM in China—so integrate Mintegral/ByteDance mediation, track with Adjust or Taptica, and prioritize playable ads + localized creatives to lift CVR and LTV.

AI-written summary · about

  1. 0:00Intro
  2. 0:48About Mintagirl
  3. 1:11Goal of Mintagirl
  4. 1:50Partners
  5. 2:20Mobile Focus
  6. 2:50Super App
  7. 4:35Smartphone Users
  8. 5:02Mobile Games Opportunity
  9. 5:32Accessibility
  10. 6:51Top iOS publishers
  11. 7:22iOS or Android
  12. 9:21China regulation
  13. 12:33Tracking Tools
  14. 12:55Monetization
  15. 14:48Closing
  16. 15:57Working with a studio in China
  17. 17:05Ad creatives in China
  18. 17:39Ad networks in China
  19. 18:06Copyright in China
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.