~/talk

The games industry scenario in China and the value a local publisher can provide

name:Ken Li
links:none on file
slides:none on file

NetEase has over 6,000 developers and China counts roughly 600 million players with ~$3.2 billion mobile revenue last year, yet the market sees about 9,000 new titles in 2018 so competition is extreme. Steam reaches ~30 million Chinese accounts but Apple removed ~25,000 apps from China, showing platform access is fragile. A local publisher provides mandated approvals, access to dozens of Android stores, payment gateways and a universal Android SDK that unlocks native channels and marketing that some premium games (Overwatch, Hearthstone, PUBG variants) still monetize successfully.

AI-written summary · about

  1. 0:00Introduction
  2. 3:35Opportunity in China
  3. 5:57Topgrossing games in China
  4. 7:04Global distribution
  5. 8:58PopG
  6. 13:25Hustle
  7. 15:20Freetoplay games
  8. 16:29Premium model games
  9. 18:00Android market
  10. 19:09Universal Android SDK
  11. 19:39Changing the game
  12. 21:23Conclusion
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.